SenseGlove's already in the hands of:
Haptic feedback in virtual training, VR/AR simulation and research
Traditional training can be expensive and risky, requiring either duplicate assets or production shutdowns. Using virtual reality in training can easily combat those issues. With SenseGlove, it’s finally possible to research and evaluate virtual training techniques with the same effectiveness as a traditional training. Experience the low cost of custom VR training, with the muscle memory and retention of the real world.
Simulations and modelling
What makes SenseGlove the most intuitive interaction device
Unparalleled haptic technology
Approved quality and accessibility
Compact adaptable design
See how Staffordshire University use SenseGlove for research
Reality training in research
Focus on collecting data, not experimental setup. We strive to be your open, collaborative, and reliable partner for haptics research. With tried and tested hardware available off the shelf, and documented and regularly updated SDKs, we can assure your hands are in good hands.
Key features for researchers
With 20 Newtons of resistance, SenseGlove offers unmatched levels of force-feedback.
SenseGlove’s per per-phalange/23 DoF tracking system and IMU offer an unparalleled 23 degrees of freedom and tracking.
How our clients use SenseGlove
District XR has implemented SenseGlove Nova to accelerate the recovery of motor functions after severe injuries.
Royal Netherlands Army
SenseGlove’s Nova was implemented in a Virtual Reality training program for the Royal Netherlands Army.
Volkswagen Commercial Vehicles implements the SenseGlove Nova for automotive VR training in assembling the Volkswagen T6 and T7.
Patients of the Erasmus medical centre can use SenseGlove DK1 to practice the movements that are important for their recovery.
SenseGlove DK1 is used to research new ways to communicate history, combining interactive gaming experiences and ceramics.