SenseGlove for research

Collect data with the only haptic glove on the market that combines force-feedback, vibrotactile feedback, and motion capturing with a compact wireless design.

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SenseGlove's already in the hands of 500 professionals:

Haptic feedback in virtual training, VR/AR simulation and research

Training

Traditional training can be expensive and risky, requiring either duplicate assets or production shutdowns. Using virtual reality in training can easily combat those issues. With SenseGlove, it’s finally possible to research and evaluate virtual training techniques with the same effectiveness as a traditional training. Experience the low cost of custom VR training, with the muscle memory and retention of the real world.

Simulations and modelling

With SenseGlove, interactions with digital models become similar to physical model interactions. Evaluate your design on ergonomics, replace physical mock-ups with VR or AR simulations of manufacturing process or recreate any physical experience you wish to explore. haptic XR is the new paradigm for the simulation of human factors.

Tele-robotics

Haptic feedback from the tele-robot to the human, provides a greater sense of realism and increased performance, as well as safety and control. SenseGlove for tele-robotics allow the remote operators to feel the object as if they were holding it and control grip strength presisely.
SenseGlove Use Cases For Research
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“SenseGlove enables us to precisely measure movements and strength, allowing us to tailor rehabilitation programs to individual progress.”

What makes SenseGlove the most intuitive interaction device

Unmatched force-feedback

Unparalleled haptic technology

SenseGlove haptic feedback technology is the most crucial element of realistic simulation, as it provides the feeling of the size and density of virtual objects. Combined with vibrotactile haptic feedback to feel impact simulations, it creates the most intuitive experience.
Vibro-tactile feedback

Approved quality and accessibility

SenseGlove is a fully functional wearable in production, accessible to any XR professional. It’s been applied and approved by over 500 corporations: Volkswagen, P&G, Airbus, etc. Our custom-made Proof of Concept program will help you with your first haptic use-case.

Proof of concept programs

Compact adaptable design

SenseGlove products are super easy to use. The Nova 2 is a wireless glove made to be donned in 5 seconds, and is adjustable to 3 different sizes for a perfect haptic experience.

See how Staffordshire University uses SenseGlove for research

Key features for researchers

SenseGlove is a plug-and-play force-feedback glove. It’s the most accessible and widely usable haptic feedback solution for all (doctoral) researchers.

Active contact feedback:

Active contact feedback:

The new haptic palm strap allows you to feel the virtual object right in the palm of your hand. In the Nova 2, whatever object is being carried will not only restrict the fingers but will also be felt in the palm, and the force can be adjusted accordingly. Imagine shaking hands with a business colleague on the other side of the world and feeling them squeeze your hand in return.

Force Feedback:

Force Feedback:

By applying resistance through its magnetic friction brakes, SenseGlove emulates the feeling of size and stiffness. The Nova incorporates four brakes dedicated to each finger from thumb to ring finger. Each brake delivers up to 20N of force, which is equivalent to the weight of a 2 kg brick on each finger and makes for unparalleled force feedback. The different amounts of force, transferred to the fingertips through mechanical wires, allows SenseGlove to enhance training simulations with a wide variety of virtual objects, from robust engines and tools to fragile light bulbs.

Vibrotactile Feedback

Vibrotactile Feedback

SenseGlove has embedded an advanced voice coil actuator technology that allows the Nova to render the feeling of realistic button clicks, vibrations and impact simulations, which are crucial for virtual reality training with tools and dashboards. Both the thumb and the index finger have their own vibrotactile actuator, while the voice coil actuator is located in the hub of the glove.

Finger Tracking

Finger Tracking

SenseGlove Nova combines sensor-based finger tracking with computer vision hand tracking algorithms. There are 4 sensors to capture the flexion and extension of the thumb, the index, the middle and the ring fingers, plus 1 sensor to capture the abduction and adduction of the thumb. These movements are captured by measuring the extension of the cables on the Nova Glove.

Examples of application:

Rehabilitation

Skills training

Social interactions

Diagnostic

Industrial simulations

Data analysis

With SenseGlove, the opportunities for research are limitless.
We’re keen to hear more about your project and are here to ensure you make the most of SenseGlove’s hardware and software capabilities.

Join SenseGlove Academic Program

In 2024 SenseGlove launched an Academic program for research and educational institutions interested in adopting haptics. Apply now on behalf of your organisation to gain access to significant discounts and benefits on SenseGlove gloves, including exclusive early access to software releases, integration support, and co-marketing opportunities.

Apply for a program now and get up to 20% discount.

Join SenseGloves Academic Program

SenseGlove Nova gloves are compatible with the most popular 3D platforms and software.

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Unity SDK

Easy to use multi layered Unity SDK with pre-fab materials & interactions.

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Unreal Engine SDK

Basic unreal engine SDK with full access to all functionalities.

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Interhaptics editor

Create your own haptic effects easily with the Interhaptics builder or use the pre-programmed signals.

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Design evaluation tools

SenseGlove Nova is compatible with different design evaluation tools like IC.IDO (Beta) and Captive.

Research data about haptic gloves

Since 2018, SenseGlove has been used by over 500 research institutes worldwide. According to research, haptic gloves enhance the virtual experience, making it more immersive, safe, and efficient compared to controllers.

prioritise XR haptics for natural interactions in training.
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See how leading companies use SenseGlove

District XR

District XR

District XR has implemented SenseGlove Nova to accelerate the recovery of motor functions after severe injuries.

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Dutch Ministry of Defence

SenseGlove’s Nova was implemented in a Virtual Reality training program for the Royal Netherlands Army.

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Volkswagen Commercial Vehicles

Volkswagen Commercial Vehicles implements the SenseGlove Nova for automotive VR training in assembling the Volkswagen T6 and T7.

Contact us

Get in touch with SenseGlove

Our team is happy to answer your questions regarding SenseGlove and our VR training solutions. Fill out the form and we’ll get in touch with you as soon as possible.