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The impact of haptics in VR

Natural interactions increase the effectiveness of VR simulation. According to research, haptic gloves make the virtual experience more immersive, safe and efficient than controllers. Here is the evidence.

The impact of haptics in VR

Research participants’ feedback about haptic gloves VS controllers

prioritise XR haptics for natural interactions in training
0 %
value XR haptics for safety aspect
0 %
prioritise haptics for understanding physical properties in education
0 %
Haptics in Healthcare

Haptics in Healthcare Training

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95.5% of participants report touch is an important part of XR education and 90,9% report that XR haptics would provide a safe place to learn. Interestingly, the majority of participants would feel safer and more comfortable practising professional touch in XR compared to traditional approaches” A survey with 176 participants, lead by a group of UK Research Centers

Haptics in education and marketing

Special-features-HR

84% of participants highlighted the importance of haptics for a natural interaction with artefacts. A significant 44% of participants deemed understanding the physical properties of objects as extremely important, with another 40% considering it to be super important. A research publication with 59 participants lead by Staffordshire University | SU · Department of Design and Technologies

Haptics in education and marketing
Haptics in Automotive

Haptics in Automotive and Manufacturing

Special-features-HR

100% of the trainees who completed the T6 vehicle assembly training found it more realistic to work with SenseGlove Nova versus the controller, simply because they could do more, like grabbing things. It just feels more realistic”. A company research with 20 participants lead by Volkswagen.

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See why professionals choose SenseGlove

SenseGlove is being used by industry leaders for VR training, research, marketing and prototyping since 2018.

Volkswagen

Volkswagen

The interaction with SenseGlove is a lot more realistic. 100% of the trainees who completed the assembly training found it more realistic to work with the gloves versus the controller. Simply because they could do more.

Marcos Antelo Barrio, Trainer at Volkswagen

Dutch Ministry of Defence

Dutch Ministry of Defence

Using regular controllers in VR is an artificial way of interaction, nobody ever pushes the button with their fist. Grabbing things, moving things needs to be as natural as possible.

Captain Ewoud, Staff Officer Research and Development for the Royal Netherlands Army Simulation Centre.

Staffordshire University

Staffordshire University

SenseGlove is a key tool for interaction. Without haptics you would simply have a walk through scene, and would rely heavily on visual and auditory cues alone.

Emma Fallows, a Researcher at Staffordshire University

 Fraunhofer IEM

Fraunhofer IEM

The SenseGlove’s interaction technology allows the user of the mixed mock-up to grab components and guide them to where they are to be assembled.

Florian Dyck, Fraunhofer IEM

Procter & Gamble Health

Procter & Gamble Health

Everyone was very pleased with the glove and the experience.

Alexandre Rigat, Senior Marketing manager at Procter & Gamble Health

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