The impact of haptics in VR
Natural interactions increase the effectiveness of VR simulation. According to research, haptic gloves make the virtual experience more immersive, safe and efficient than controllers. Here is the evidence.
Research participants’ feedback about haptic gloves VS controllers
Haptics in Healthcare Training
Haptics in education and marketing
“84% of participants highlighted the importance of haptics for a natural interaction with artefacts. A significant 44% of participants deemed understanding the physical properties of objects as extremely important, with another 40% considering it to be super important. A research publication with 59 participants lead by Staffordshire University | SU · Department of Design and Technologies
Haptics in Automotive and Manufacturing
“100% of the trainees who completed the T6 vehicle assembly training found it more realistic to work with SenseGlove Nova versus the controller, simply because they could do more, like grabbing things. It just feels more realistic”. A company research with 20 participants lead by Volkswagen.
Interested in learning more about this research?
See why professionals choose SenseGlove
SenseGlove is being used by industry leaders for VR training, research, marketing and prototyping since 2018.
The interaction with SenseGlove is a lot more realistic. 100% of the trainees who completed the assembly training found it more realistic to work with the gloves versus the controller. Simply because they could do more.
Marcos Antelo Barrio, Trainer at Volkswagen
Dutch Ministry of Defence
Using regular controllers in VR is an artificial way of interaction, nobody ever pushes the button with their fist. Grabbing things, moving things needs to be as natural as possible.
Captain Ewoud, Staff Officer Research and Development for the Royal Netherlands Army Simulation Centre.
SenseGlove is a key tool for interaction. Without haptics you would simply have a walk through scene, and would rely heavily on visual and auditory cues alone.
Emma Fallows, a Researcher at Staffordshire University
The SenseGlove’s interaction technology allows the user of the mixed mock-up to grab components and guide them to where they are to be assembled.
Florian Dyck, Fraunhofer IEM
Procter & Gamble Health
Everyone was very pleased with the glove and the experience.
Alexandre Rigat, Senior Marketing manager at Procter & Gamble Health
Still using controllers?
Try a better way to interact and train in VR