SenseGlove for Press and Media
What our clients have to say about the SenseGlove
The interaction with SenseGlove is a lot more realistic. 100% of the trainees who completed the assembly training found it more realistic to work with the gloves versus the controller. Simply because they could do more.
Using regular controllers in VR is an artificial way of interaction, nobody ever pushes the button with their fist. Grabbing things, moving things needs to be as natural as possible.
SenseGlove is a key tool for interaction. Without haptics you would simply have a walk through scene, and would rely heavily on visual and auditory cues alone.
The SenseGlove’s interaction technology allows the user of the mixed mock-up to grab components and guide them to where they are to be assembled
Everyone was very pleased with the glove and the experience.
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SenseGlove's already in the hands of 500 professionals:
SenseGlove materials
Interested in writing about or demoing SenseGlove? You can find various materials for download below or reach out to our team via the contact form below.
Get in touch
Interested in writing about or demoing SenseGlove? You can find various materials for download below or reach out to our team via the contact form below.
Media about SenseGlove
"It certainly captures the sensation of holding something – and is a damn sight more immersive than using the many wand-like controllers that currently characterise VR interaction"
"The SenseGlove is a remarkable advancement over the typical controllers bundled with VR headsets, with may track the movement of the user’s hands, but don’t offer any real sense of touch beyond rumbling."
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