Find the latest tutorials in Sense Glove development here:
1. How to integrate Sense Glove iin a project.
2. How to build a custom hand model for Sense Glove.
Sense Glove Community
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Frequently Asked Questions (FAQ)
The force-feedback is applied to each fingertip in the flexion or grasping direction. The maximum force applied on each fingertip is 7N.
The Sense Glove can only provide a resistive force in the flexion or grasping direction. The glove is inherently safe because it can not force open the hand.
Yes: Besides force-feedback, the Sense Glove has one haptic motor per finger, which can be used to simulate the texture of a virtual object or to give contextual cues.
Yes: The Sense Glove can simulate different material densities and properties though its motor controls. The Sense Glove SDK comes with pre-programmed materials, but you can build your own motor controls.
The weight per Sense Glove is 300 grams or 10.6 oz, excluding the wireless package.
The first two versions of the Sense Glove will remain an exoskeleton design, due to the flexibility to fit many different hand sizes. We are aware of the limitations of exoskeletons, especially on the uses in Augmented Reality. Maybe, one day, there will be a Sense Glove especially designed for AR / VR Gaming.
The current SDK is written in C#, and only supports Unity. We are working on a C++ version for an Unreal SDK which, along with the first development kits, will be released in July 2018.
The Sense Glove SDK is not dependant on any type of HMD to function. However, the device itself does not have any positional tracking, and requires additional hardware to track the position of the forearm or wirst. W e recommend using the lighthouse tracking of the HTC Vive, but an IMU suit or a camera / marker based system can also be integrated.
You can pre-order the Sense Glove on the top right corner of the Sense Glove website. The first batch is sold out, but the second batch can be pre-ordered and has an estimated delivery of July 2018. You can already start developing with the physics based Sense Glove SDK even when you do not own a Sense Glove. If you want to have a Sense Glove right now, we do build custom prototypes on demand. For a sales quotation please send an email to Info@senseglove.com
Almost every functionality of the Sense Glove can be accessed by developers. Only the kinematic algorithms and communication protocols are embedded in the libraries. You can still create your own kinematic algorithms using glove data, and you can still communicate with the Sense Glove through wrapper functions. We offer a set of pre-programmed scripts to create force-feedback, material properties and interactions in the virtual world. You can create your own physics based interactions or use the pre-programmed scripts. You can create your own material properties by designing brake controls and buzz motor controls or use the pre-programmed scripts.