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Virtual training

Defining Your Objectives and Interaction Scenario

senseglove and oculus

Defining Your Objectives and Interaction Scenario

Extended Reality (XR) technologies such as Virtual Reality (VR) and Augmented Reality (AR) have gained popularity in recent years as they provide an immersive and interactive experience to users. Haptics, which refers to the sense of touch and feel, is a key component of XR that enhances the user experience by providing realistic feedback and sensations. Haptics in XR can be beneficial in various areas, including virtual training, virtual design evaluation, and XR in marketing. Find out in this blog exactly how you can get started with defining and creating your virtual scenario.

Defining Your Use Case Objectives

Before starting any XR project, it is crucial to define your business objectives for your envisioned scenario. The key to defining your business objective is your return on investment (ROI). For instance, can the XR scenario increase learning capabilities, replace or reduce the need for material assets, help you make better or more cost-efficient designs, sell equipment easier, or improve your brand value? Defining your objectives will also help you to better define your budget. A proof of concept for a haptic XR scenario can already be achieved for $25K. However, investing more into your scenario might aid in boosting your ROI.

senseglove and oculus

SenseGlove and Oculus headset

Sketching Your Interaction Scenario

Once you have defined your objectives, it is essential to sketch and write down the scenario of your VR environment in as much detail as possible. Every step and every interaction should be described, and visual techniques such as storyboarding can help by detailing the interactions. This is the script of your XR experience, and when dealing with haptics, extra detail for interactions is required.

For instance, if your XR project involves virtual training, the scenario could involve a trainee wearing a VR headset and gloves to simulate the experience of operating heavy machinery. The haptic feedback could include realistic vibrations and resistance to mimic the machinery’s movement, enhancing the trainee’s learning experience.

Similarly, if your XR project involves XR in marketing, the scenario could involve a potential customer interacting with a product in a virtual showroom. The haptic feedback could include the sensation of touching and feeling the product’s shape and texture, enhancing the customer’s engagement and experience.

In conclusion, defining your business objectives and sketching your interaction scenario are crucial steps in developing a successful haptic XR scenario. By doing so, you can ensure that your XR project is aligned with your business goals, and the haptic feedback enhances the user experience, ultimately leading to a higher ROI.

Get in touch with us today to start developing your haptic environment!

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