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Astronaut training for the European Space Agency with VR haptics

Discover how Misterine developed VR training for astronauts at the European Space Agency with SenseGlove haptic gloves.

ESA, Misterine and XR

The European Space Agency (ESA) has been a pioneer in integrating extended reality (XR) into its aerospace projects. Since 2015, the XR Lab in ESA’s European Astronaut Centre has leveraged XR technologies for fundamental tasks such as astronaut training, mission planning, and equipment testing. By integrating advanced immersive technologies, the ESA continue s making great advancements for the future of space training and exploration. Misterine, under contract with ESA, developed a no-code platform for creating interactive XR content, like virtual reality (VR) training with haptics.

Client:Misterine for the European Space Agency (ESA)

Client representative:Dr. Kristopher Blom

His/her role:Product Manager

Challenge to solve

The costs to get astronauts into space are enormous, so their time in space is fully planned and great
efforts are taken to reduce wasting time. To prepare astronauts for the physical, mental, and technical demands of space missions, they must spend a significant amount of time training on Earth.

For this reason, astronauts must receive enough quality training to carry out their missions
successfully, completing the tasks required. ESA looks to solutions that enable high-fidelity training in effective, cost-efficient ways. To fulfill this, Misterine turned to SenseGlove as an ideal solution for
increasing the realism of virtual interactions for aerospace training for the ESA.

Implementation of haptic gloves

Misterine demonstrated the no-code VR training platform they created with a training scenario for
astronauts at the ESA, designed to teach users how to perform maintenance on a system aboard the
International Space Station. To make this VR training even more effective and realistic, they
integrated the Nova 2 haptic gloves into this virtual environment.

With the gloves, users were able to handle tools and carry out crucial tasks with lifelike movements.
They could learn how to replace parts, loosen bolts, remove panels, and disconnect connectors,
getting to feel all the virtual tools and components as they interacted with them.

The results

VR haptics eliminates many of the logistical challenges associated with traditional hands-on training
methods and drastically reduces training costs, all while ensuring trainees receive the preparation
they need for complex missions. By interacting with components in a realistic manner with the Nova 2 gloves, users can build muscle memory as they train, leading to better skill retention and increased performance in real-life situations.

Upgrading to the Nova 2 haptic gloves allowed Misterine to not only create a more immersive
experience through the increased physicality of the interactions and improved user experience, but
also ultimately provide a more efficient learning of procedures that are critical for astronauts at ESA to master.

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Highlighted awards

Laval Virtual - Best VR
SenseGlove - Best innovation
SenseGlove - Greatest impact
SenseGlove - Scale up of the year

Have a question about haptic gloves for your particular applications? We’ll be happy to speak and share our experience

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