Internship | Delft

Studying user experience of different haptic signals

Our people make the difference, do you share our vision of a future of spatial digital interactions based on touch? Then join our team.  

SenseGlove for Virtual Training

Previously we developed a method of recording haptic signals using accelerometers. This has resulted in some interesting conclusions. In this project you will continue on that developed work with the following steps:

  • More elaborate user study to compare the perception of the two different signal processing methods (choosing a single axis or using a Fourier transformation method to combine 3-axis data)
  • Create haptic signals by recording audio and compare user perception of these haptic signals to haptic signals created by recording accelerations
  • Improve method of recording acceleration (e.g. find an optimal place on the finger, better method than using double-sided tape to connect IMU, etc.)
  • Devise a method to make haptic signals velocity-dependent (e.g., in turning a knob)
  • Expand the haptic signal library

If you are a talented and ambitious MSc or BSc student in your education’s last two years, with a relevant skill set, please apply using the form below. Make sure you awe us with your previous projects and your resume.

This project is available from Q1 of 2022

What SenseGlove has to offer

Achieve your research goals with SenseGlove. Our extensive plug-and-play Software Development Kit (SDK) for the Unity Engine allows the creation of haptic interactions in VR with little to no coding. For more in-depth research like telerobotics, SenseGlove offers a native C++ SDK that provides the ultimate freedom in data collection. Coupled with per-phalange/26 DoF tracking, our hardware and software give you an unmatched research experience.

What SenseGlove has to offer

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Studying user experience of different haptic signals​

Tell us what makes you special and why we should hire you and we’ll let you know if we’re interested in an introductory meeting.

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