Internship | Delft

Haptic Rendering Engine Prototype

Our people make the difference, do you share our vision of a future of spatial digital interactions based on touch? Then join our team.  

SenseGlove for Virtual Training

n this project, you will build a prototype for a haptic rendering engine. The framework should be capable of the computation of force and the association of the haptic interaction to specific objects. This project is not limited to a certain environment or programming language, but we recommend using Javascript and Babylon.js/Three.js since it speeds up prototyping. The focus will be on developing the prototype framework, but it is possible to work towards testing and integrating this with one of our current products.

  • Good programming skills (C/Javascript)
  • Basic understanding of Game Engines
  • Basic understanding of Physics

If you are a talented and ambitious MSc or BSc student in your education’s last two years, with a relevant skill set, please apply using the form below. Make sure you awe us with your previous projects and your resume.

This project is available from Q3 of 2021.

What SenseGlove has to offer

Achieve your research goals with SenseGlove. Our extensive plug-and-play Software Development Kit (SDK) for the Unity Engine allows the creation of haptic interactions in VR with little to no coding. For more in-depth research like telerobotics, SenseGlove offers a native C++ SDK that provides the ultimate freedom in data collection. Coupled with per-phalange/26 DoF tracking, our hardware and software give you an unmatched research experience.

What SenseGlove has to offer

Apply for

Haptic Rendering Engine Prototype

Tell us what makes you special and why we should hire you and we’ll let you know if we’re interested in an introductory meeting.

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