Internship | Delft

Generation of Universal Friction and Textural Waveforms for Surface Haptic Display

Our people make the difference, do you share our vision of a future of spatial digital interactions based on touch? Then join our team.  

SenseGlove for Virtual Training
In this project, you will use tribometry to capture the stick/slip mechanics of single finger interactions with various surface textures. You will then develop a method of converting this data into audio data, and extrapolate key features from this data for display with a haptic feedback glove. The goal is to determine some universal waveforms to approximate stick/slip and to approximate the stick/slip cues used by the body to determine object friction.

What SenseGlove has to offer

Achieve your research goals with SenseGlove. Our extensive plug-and-play Software Development Kit (SDK) for the Unity Engine allows the creation of haptic interactions in VR with little to no coding. For more in-depth research like telerobotics, SenseGlove offers a native C++ SDK that provides the ultimate freedom in data collection. Coupled with per-phalange/26 DoF tracking, our hardware and software give you an unmatched research experience.

What SenseGlove has to offer

Apply for

Generation of Universal Friction and Textural Waveforms for Surface Haptic Display

Tell us what makes you special and why we should hire you and we’ll let you know if we’re interested in an introductory meeting.

  • Accepted file types: pdf, docx.
  • This field is for validation purposes and should be left unchanged.