Internship | Delft

Design of an Acceleration Based Gestural

Our people make the difference, do you share our vision of a future of spatial digital interactions based on touch? Then join our team.  

SenseGlove for Virtual Training

n this project, you will design a hand-based wearable comprising of various accelerometers to capture data from real-world interactions. You will then develop a method of converting acceleration data into audio data, design a DSP/filter to remove noise from the signal and develop/understand the transfer function from acceleration input to vibration motor output. The design should capture both single finger and whole hand interactions, and be able to generate PWM waveforms for six channels simultaneously. 

What SenseGlove has to offer

Achieve your research goals with SenseGlove. Our extensive plug-and-play Software Development Kit (SDK) for the Unity Engine allows the creation of haptic interactions in VR with little to no coding. For more in-depth research like telerobotics, SenseGlove offers a native C++ SDK that provides the ultimate freedom in data collection. Coupled with per-phalange/26 DoF tracking, our hardware and software give you an unmatched research experience.

What SenseGlove has to offer

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Design of an Acceleration Based Gestural

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